About GP Adventures

La-Fosse-310As the phoenix rises from its ashes, so does the old-school role-playing tradition. GP Adventures is  all about reviving the Gygaxian flame in order to bring it forward into the 21st century.

GP Adventures LLC is the publishing company founded in 2013 by Ernest Gary Gygax Jr. and Benoist Poiré.

One is the eldest son of one E. Gary Gygax, father of Greyhawk and one of the most diverse, celebrated game designers of the 20th century, the veteran of many a campaign and an experienced referee in his own right.

The other is an outgoing Frenchman living in a remote part of British Columbia, Canada, with ingenious, yet traditional gaming ideas and unique hand-drawn map-making skills.

Both believe the value of role-playing games rests not only on the referee’s own shoulders, but  also on the unique alchemy created by all participants as they share the moment and together explore the realms spawned forth by their own imaginations. The fantasy role-playing campaign becomes a whole greater than the sum of its parts.

GP Adventures seeks to actively support this ideal reaching all the way back to the very inception of tabletop role-playing games. Our products increase the enjoyment created by the participants themselves, and propel them to live up to their own limitless potential.

THE HOBBY SHOP DUNGEON™ is an adventure game setting originally developed by Ernest Gary Gygax Jr. in 1978 while working as a clerk for the fondly-remembered Dungeon hobby shop of Lake Geneva, WI. Inspired by the many games and campaigns he played with his father and many friends, and aided by incomplete maps initially drawn by Terry Kuntz, Ernest came up with a large sprawling dungeon complex that could be used to run games at the store. Since then, thousands of players have explored its depths, including TSR alumni, family members, customers and gamer friends, up to 22 players per sitting! It has been played in a variety of venues including Margaret Weis’s and Don Perrin’s Game Guild, in California’s Dungeons & Dragons Entertainment division, as a special event for game conventions and many more besides.

This is this particular setting that GP Adventures plans to gradually reveal to the gaming aficionado, first through a collection of modules taking place around the dungeon itself, and later through the publication of the many levels within.

GP Adventures will also present and support a variety of products providing some historical context to its own endeavors and, hopefully, a better understanding of the role-playing hobby’s very roots. The first is a story created by Ernest Gary Gygax Jr. for his grandson Sam, a story inspired by the bedtime stories Ernest listened to as child.

SAMMI-ZOWA VERSUS THE DUELING DRAGONS is a family tale set in a feudal Japan-that-never-was, a legend about courage and growing up to face one’s own responsibilities in the world. It is a story rooted in the creative landscape that informed the creation of the world’s premier role-playing game which Ernest Gary Gygax Jr. wants to gift to gamers far and wide so they too can share it with their own children and families.

Take a look at our product offerings.

GP ADVENTURES IS

Ernest Gary Gygax Jr.

Ernie-150

Ernie the Barbarian has been a gamer nearly as long as he lived. He literally cut his first tooth on an Avalon Hill Panzer division, and went on from there to play many games, from board games to miniatures war games to, ultimately, role-playing games with his father and their many friends. One of the very first players, along with Robert J. Kuntz and his sister Elise, of the Dungeons & Dragons role-playing game, Ernest is better known as the player behind the very first magic-user, Tenser. As such, his collaborations to the game include the play testing of any material penned by his father during his time at TSR. You can blame Ernie for such game features as: Cone of Cold being 5th, not 3rd level, Haste spells aging their targets, different hit dice for different character types and classes, as well as multiple attacks for fighters in order to keep Tenser focused on his proper spell-slinging role in the game.

He later on became part of the company as well, participated to the creation of such game products as the Dungeon Geomorphs, the Monster & Treasure Assortment, created the Water Weird and even gave the young company a slogan to fit its new image: “The Game Wizards”, for which he was handsomely rewarded by his father with a large glass of single malt and a cigar in his private office at age 16. Ernie wore many hats at TSR, from shipping clerk to EVP of Consumer Services in charge of 22 employees broken down into the Dungeon hobby shop, the mail order catalog services, Gen Con and the RPGA. He later was VP Creative for Dungeons & Dragons Entertainment, and Associate Editor of the Strategy & Tactics magazine in 1986. He is the co-author with his brother Lucion and David Moore of Troll Lord Games’s The Lost City of Gaxmoor, and more recently the co-author of THE MARMOREAL TOMB OF GARN PAT’UUL in Gygax Magazine Issue 3 with partner-in-crime Benoist Poiré.

Benoist Poiré

150Frenchman and mapper extraordinaire, Benoist lives in British Columbia, Canada. Though relatively new to game design, he has been part of various gaming communities on the internet for the better part of the last fifteen years. He started playing at age 11 with the first edition of Advanced Dungeons & Dragons and later experimented with a great variety of games and play styles, including Call of Cthulhu, Stormbringer, Warhammer Fantasy Role Play, Vampire: the Masquerade, Cyberpunk 2020, as well as French games like Légendes Celtiques, Légendes de la Table Ronde, INS/MV, Nephilim and Hurlements. Growing up, Benoist was tremendously inspired by his parents: Some of his most personal pencil techniques were directly handed down from mother to son, while his maps’ general structures owe a lot to his father’s analytical skills. Benoist soon became part of different gaming clubs, helped organize local conventions and wrote multiple amateur game modules.

Benoist ended up running the Original game of 1974 and became a contributor to Robert J. Kuntz’s blog, Lord of the Green Dragons. He later authored a critically acclaimed series of Advice to Build a Megadungeon and the Campaign Around It, and contributed to the development of the Astonishing Swordsmen & Sorcerers of Hyperborea role-playing game. Benoist published his first adventure module in AFS Magazine Issue 3. He since co-authored THE MARMOREAL TOMB OF GARN PAT’UUL in Gygax Magazine Issue 3 with Ernest Gary Gygax, Jr.